Director / Editor / Colourist / VFX
Q & A
You’ve gotta go through some bad ideas to get to the good ones. Tell us one of your bad ideas. How do you get past the bad ones to find your spark?
All film making is a collection of least worst ideas committed under duress to screen and then pulled kicking and screaming from an editors hands before fully formed and thrust into the world. That’s the process, you have to accept it. I edit as well as direct and sometimes do both, like on this film, so you have to honest with yourself when something isn’t working and cut like knife wielding maniac.
When you’re building the world of your film, where do you look for inspiration?
Definitely the real world. Plenty of post apocalyptic vibe that you can get just by looking around - abandoned buildings, disused industrial landscapes. We come from the North East of England which is an area where you can find post industrial ruins mixed into beautiful landscapes. That kind of stuff is thick on the ground round here.
What would you do if you woke up inside of your film?
A bit like the current apocalypse, I’d invest in toilet paper and flour – make bombs to fight the col-our virus.
How do you go about creating the props and sets for your film? How do you create ob-jects that are relatable but unfamiliar?
For our creature we looked at moulds and fungus growths. The natural world still has all the best horror references. The way certain animals use colour as warning was useful too. All our cos-tumes were charity store purchases which we distressed and ripped to look used. The paintball guns were new but we took some sand-paper, gaffer tape and flour to them to make them look used. Our location gave us a huge amount of art direction for free, it had already been heavily distressed so that really helped sell the look and feel we were going for.